![]() The Gerard ambush (in the room where you get with another soldier): I managed to kill all threats, then spoke to soldier, and he died during the conversation as if someone was attacking him. Collected 3/4 digits so far and brutforced the password :D Everything seems fine so far regarding progression. Went back to sector 02 and finished there (100%/100%). Went to sector 01 and finished what's left there (100%/100%). That respawning crate is a real way to abuse everything: ammo, medkits, etc. Some door(s) left for further investigation when I will have the sppropriate key(s).ĭoor #13 was opened the same way as Door #55 :)įound the picture Easter Egg (but the title of it unreadable due to low resolution.)Īnother doggy Egg (pretty easy to find tho :D) ![]() Not sure but it seems SSG is weaker than pump shotgun. "view filter" in Mines Sector (and the one that is applied after the breach). But axe's one isn't smooth at all, that's why I told that BD's axe is better. Bug?ĭoggy Pet is awsom! I really don't remember much of that old DoomRPG, and this game surprises me again and again. I nailed the password to the "Door #55" :D Is that supposed to be guessed or I shoud have found it somewhere? Įvery time I come back to the HUB from Yellow Sector, the crate near that three doors respawns. ![]() The text boxes should be wider and higher. HUB: The man who lost Green Ke圜ard tells you "Wow, you find my Green Ke圜ard!" during the first conversation when there is no Green Ke圜ard in my inventory. P.S.: Is there a way to open the locked door on level 1? There is something but I can't figure the way to get there (only by noclipping like a wussy :D) I'm pretty sure I already played this, there was a version with only this level included and with badly implemented extinguisher. I like how it was close to the original game's (IIRC). Thumbs up for the fact I can "extinguish" a Lost Soul :Dīy the end of the first level the game became pretty laggy. Dunno if I'm allowed to crouch there (but I did to get this secret)? In the secret with Green Armor, the one where the console with text about shotgun secret is located, there is something that blocks my way to the armor and console, sorta chair or smth. But that Russian translation is the worst, who even translates "lunatic" as "лунатик"? Back in those old days of mobile game I didn't pay much attention to it but now I see all typos and mistakes. Also there are typos, and the texts should be translated as well (if you won't find the English DoomRPG, I can translate for you). In real-time version some texts are irrelevant since there are no such thing as, say, "turn". I like props (beds, tables, chairs, toilets etc.) more of it plz :) Why the doctor tells that I can carry only one medkit at a time but it is really allowed to carry more? Here's a little feedback/thoughts (in order of the playthrough). This version is considered to be quite playable, but we plan to correct the balance of the monsters to version v0.3.0, so, follow the news on our Discord server! More realistic opening of doors that require a keycardįixed inconsistencies of monster levels (for example, Beholders appeared in XHUB)įixed all found bugs with code doors, including the bonus zone in XHUBįixed the number of items given by the storesįixed many bugs with Russian localization
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